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Parts of Ike's hair go unused in the top right corner of his Fit_Ike01 texture.
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The blue lines seen in the image don't quite match up with the layout of any of the other textures. In fact, you can still see the image of the UV map viewer behind the texture.
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While this texture isn't unused in itself, a lot of the space in the image wasn't utilized at all. Due to the amount of content in the bigger sheets, the unused graphics were outlined in red for your convenience. The biggest group of these textures is a set of modern buildings and structures from the distant background, which were replaced with a photo-realistic city skyline. The texture sheets also include the original graphics for the tower spikes and Viking ship ride, which were modeled out for the final version. These include wooden crates and rusty fences that are scattered about the city and a golden dragon statue meant for the tower. The textures for the background of New Pork City contain a large number of flat objects based on graphics from Mother 3 that are simply not used. The texture for the blurry tiles in the background of Distant Planet have four different tiles, but only the bottom left one is used. This text is present for each of Snake's alternate colors.įor some reason, Link's BodyB texture has textures for the Ordon Sword from The Legend of Zelda: Twilight Princess, even though the sword is nowhere to be found in the game. It reads "def n_f_o layer", though the top of the letters are usually hidden by alpha transparency. The texture for Snake's head has some red text written in an empty area near the hair tufts. " EffLinkKaitengiri" is a complete animation, but " EffLinkKaitengiriAir" seems to be incomplete. They are internally named " EffLinkKaitengiri" and " EffLinkKaitengiriAir". They are similar to his Spin Attack from Super Smash Bros.
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